Blacksmith forging a sword the old fashioned way, the way we make websites
Welder creating a metal sculpture in the same craft genre as we use to create websites
Men working in a metal forge using time tested methods to do their craft using the same ethic we use to create websites
A violin maker patiently working his craft the way we make websites
Very high quality wood carver creating a piece for a church- we do websites to the same standard
A blacksmith making an implement the way blacksmiths have for generations - we take our inspiration from this
The violin maker paying attention to the minutest of detail, the same way we do with websites
Photographer that's climbed to the top of a mountain to get the perfect shot; we go to these legnths too
The violin maker getting the minutest of detail right, just like we do with websites
Photographer photographing technical drawings
Jeweler examining some microscopic detail on a ring - we scrutinise ourt work the same way with old fashioned values
Stone carver making a filial for a listed building. We take the same care when we create websites
A vintner examines the quality of his wine the same way we produce websites - they're not finished until they're right

MorganAlley Bespoke Services

Aside from our work designing and developing web sites, the MorganAlley team has an interesting porfolio of bespoke work we've done for some of our clients. These jobs are always interesting in that they make us come up with creative solutions to the problems we try to solve. The following is not a comprehensive product/service set but rather set out to give a flavour of what our technical team is capable of. These might relate to an issue you wish to discuss or may point you in the direction of a possible solution.

Web Log Analysis

A friend of ours does similar work to us and had a client who was certain that his search engine marketing campaign was being hijacked by former employees. We undertook an analysis of his server log files to try and establish whether the interesting anomalies that seemed apparent to the client did, in fact, exist. After running several types of statistical analysis on quite a few megabytes of server files we were able to demonstrate that what seemed to be anomalous traffic was actually random patterns with no statistical significance.

Secure Communications

A customer of ours needed to be able to communicate with their people in the event they had to use the Internet in an untrusted environment (i.e. an Internet cafe) in an unfriendly place, company or country. It was a big, but interesting, project and we were able to come up with a solution that put layers of encryption on top of their messages and then wrapped the encoded message into a presentation that delivered the message, or an innocuous alternative depending upon behavioural responses. In other words, if the subject was under coercion or duress an alternative message would be delivered instead. The logical next stage was to build in interactivity so a two way conversation could be had between the the company and people in the field. Aside from the requirements of the original customer, several uses for such a system would be situations such as head hunters needing to communicate with high-value clients, country-reps reporting back to HQ from dodgy countries (think oil industry) or journalists needing to get that scoop back to the system whilst being watched or under surveillance.

Online Board Game Platform

After a casual chat about a new Discworld Board Game that had just been released, we asked the proprietor whether there were plans to put it on the Internet. His reply was that they had looked into it and it would cost two years and £2m minimum. We said, "We'll be back in three weeks and show you what we can do!" Two-and-a-half weeks later we demonstrated the first networked version of an interactive, online version of Thud! We got the gig and with it have built the largest online Discworld community in just 18 months. Online Thud was written originally in Java1.1 and is now being ported into Flash, AJAX and possibly a .NET version. The clever bit is the server which controls what each player sees and is the final arbiter for points, clan memberships, official game-skin use, etc. It is written to be able to dynamically load game rule sets for just about any board game and can simultaneously host multiple games for multiple communities. This gives huge scope for people who wish to build gaming communities with the server providing all the tools to help games producers get online quickly.

Similar entries

  • The MorganAlley Websmithery

  • Website Resilience

  • We do search engine optimisation (SEO). In a slightly different tack from most SEO companies, we bake the tools into our websites then show you how to create good, solid content then let the system's magic do its thing. This doesn't cost any extra. However, should you wish we can write really effective content for you.

  • The "About Us" Page

    MorganAlley, Ltd is a privately-held, limited company headquartered in London, England. It is completely debt-free and is internally financed. Its shares do not trade on the open market and there are no plans for change to this in the near future. Its purpose is to provide online and/or Internet-connected services and goods to make your web presence effective and help you to get a return on the investment you've made.

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